In Bedrock Edition, one of the ravagers is ridden by a pillager instead of a vindicator on the seventh wave. One pillager spawns riding a ravager in the fifth wave. The pillager is also the most common raiding mob in a raid. Despite this, they still constitute the majority of raiders in total. In a raid, pillagers are more common in the earlier waves, and decrease in number as the waves progress, except during bonus waves. Some pillagers here spawn as outpost captains. A maximum of 8 pillagers spawn naturally in an outpost. In Bedrock Edition, pillagers continually spawn at or below a particular location in the outpost, choosing the highest opaque block with a non-solid block on top and spawning on the northwest corner. There can be unlimited pillagers that spawn in outposts naturally, limited only by the natural spawning rules. They may spawn on any valid opaque block as long as the sky light level is 11 or lower, and the block light level is 8 or lower, but can also spawn on grass blocks or sand regardless of sky light level. Pillagers continually spawn in a 72×54×72 block volume centered on the top floor. Patrols seek villages, wander around the world, and attack nearby players, adult villagers, iron golems, snow golems and wandering traders. After 5 1⁄ 2 in-game days, patrols appear 24 to 48 blocks away from the player, at a light level of 7 and below on Easy or any light level on Normal and Hard difficulty. One of these pillagers is a patrol captain. In Bedrock Edition, each patrol spawns 2 to 5 pillagers. The individual pillagers of a patrol can spawn only at block light level 7 or lower, regardless of sky light. A patrol spawns 24 to 48 blocks away from a random player, on the highest solid block. Patrols occur after 5 1⁄ 2 in-game days, any time and independently of structures, which means they still spawn in worlds without generated structures. In Java Edition, the number of pillagers spawning in each patrol depends on the local difficulty, with one spawning as a patrol captain.